Like Reaper's Death Blossom or Moira's Coalescence, Barrage is immediately cancelled if Pharah is stunned during it.
The smartest use of Barrage is in combination with another teammate to cripple the enemy's mobility.
If you are planning to flank the enemy team, avoid using it in the position where they can hear your coming. Hovering creates a loud noise to the enemy.Instead, tapping jump in quick succession will allow her to maintain height while she waits for Jump Jet to recharge. Hover Jets should not be held down, as this wastes fuel.This ability is mainly for maintaining altitude to rain rockets down on the enemy.Slowly lifts her upwards, but has a fuel cost.
Hover Jets (Passive): Pharah's passive ability, activated by jumping.Pharah can also use her ability to fly to get to unusual points on certain maps, where enemies won't expect her. Overall, Pharah is a good backline character, able to harass enemies from afar, deal good damage to shields, and separate the enemy team from each other. Barrage is one of the most dangerous ultimate abilities in the game, able to wipe out entire teams with ease, provided good setup and communication with your healers. Concussive Blast deals no damage, instead providing strong knockback both to enemies and Pharah herself. This can be used to keep her away from threats on the ground, but will leave her vulnerable to enemies with "hitscan" attacks, such as Soldier: 76, Cassidy, and Widowmaker. The Hover Jets, her passive, allow Pharah to sustain her altitude and gain a small amount of height. Jump Jet launches Pharah high in the air, allowing her to properly position herself for well-angled attacks, or to escape from danger. Her Rocket Launcher can dish out excellent damage, as it does not suffer from damage falloff and deals splash damage upon impact. Pharah is a hero with excellent aerial mobility, but is somewhat crippled by staying on the ground.